Game Design / Interaction / Visual
Space, systems, stories, and interaction.
A game and interaction designer with a background in architecture, focused on spatial experience, gameplay systems, narrative pacing, and player feedback.
I translate architectural thinking—space, systems, behavior, and visual communication—into experiences that can be played, felt, and remembered.
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Selected Projects
Four projects spanning interactive installation, narrative puzzles, tabletop systems, and VR level design.